Input file
WRL
- Full Name: VRML Worlds Format
- Developer: N/A
Output file
FBX
- Full Name: Autodesk FBX Interchange Format
- Developer: Autodesk
What is WRL file?
The .WRL file extension is associated with the Virtual Reality Modeling Language (VRML). This is a computer language used to create 3D interactive worlds on the web. It is a text-based format used to define objects in a virtual world, including shapes, textures, and sizes, as well as interactivity and scripted behaviors. The WRL file is intended to be used in conjunction with web browsers, allowing users to view or interact with virtual 3D spaces through their web browsers. [ ⏩ ] WRL file extension
What is FBX file?
The FBX file extension stands for Autodesk FBX Interchange File - a data format developed by Autodesk for wide exchange of 3D or 2D data between different programs, computers and operating systems. It used to store animation tracks, 3D objects, lights, camera settings and other information. FBX files typically contain meshes, surface maps (textures), 3D models and other scene-related elements. [ ⏩ ] FBX file extension
How to convert the file from WRL to FBX?
To successfully convert the WRL file to FBX, you should install one of the applications from the list. After installing the software, open the program and select the file you want to convert (file-name.WRL). The next step is to select the target format from the list, in this case FBX (usually converters allow you to convert to several different formats, so check out their features - maybe one of the available formats will suit you more than FBX).
What is a file conversion?
A data conversion is normally an automated process to some extent. The effect of the operation of one program is automatically the input product of another application. If that does not happen we need to help the process a little bit and convert the file on our own, e.g. WRL to FBX. To obtain a matched structure of the data, it is necessary to use an appropriate converter.
Program for converting WRL files to FBX files is a kind of a "binary code translator" compensating for the differences in the code or translating it in such a way so that another application could use it. For us, as users, the visible change will be only another file extension. (After converting the file, it will be the extension FBX, while before this step we had the WRL file). For the programs, the difference is on a much higher level – either the application will be able to open a new FBX file, or not.